
PHYSICAL MODEL-MAKING
SMALL CREATIONS LASTING IMPRESSIONS
A collection of handcrafted miniatures, showcasing skill in sculpting, painting, and a variety of model-making techniques. Each piece highlights craftsmanship, attention to detail, and creative use of materials.


UNIVERSAL EPIC UNIVERSE PORTALS
Custom-built miniature models of the Universal Epic Universe portals, entirely hand crafted with integrated lighting and careful attention to detail.




STITCHES
This miniature model recreates the façade of Stitches at Thorpe Park Fright Nights as a scaled version of Howell’s Toy Emporium entrance. The piece was fully handcrafted using layered materials to build depth and texture, with integrated lighting and detailed miniature window displays to capture the character of the attraction.
PEPPER'S GHOST
This miniature uses a classic Pepper’s Ghost effect within a Victorian house setting. The model is designed to create the illusion of a young girl appearing and moving through the space, inviting the viewer to “play” while causing moments of unease. Careful use of lighting, angles, and reflective materials brings the illusion to life, showcasing an understanding of theatrical effects and physical model-making.







CANDY FACTORY
This miniature is inspired by the Major Sweets candy factory, reimagined as a horror-led environment. The model depicts a factory sorting room filled with pipes, shelving, and doors, finished with grime and distressed textures to create a dirty, unsettling atmosphere. The design focuses on scale, material detail, and mood to transform a familiar setting into something more sinister.
EXPERIMENTAL MINIATURES
This miniature explores two contrasting environments through physical model-making. The build includes a circus tent inspired by Dr Oddfellow, the Halloween Horror Nights icon, alongside studies of old London building exteriors. The models focus on form, texture, and architectural detail, experimenting with materials and finishes to capture character and atmosphere at a small scale.








PROJECTION MAPPING
This large-scale model presents Mythantica, an original theme park concept developed through physical model-making and visual storytelling. Each land within the park is represented through a distinct visual icon, acting as the central weenie for that area and clearly defining its identity. The model is brought to life through projection mapping, highlighting key rides, show locations, aurora effects, and the beacons themselves. This piece demonstrates concept development at a masterplan scale, combining creative world-building with technical execution and visual communication.




















